11/23/2023 0 Comments Dragon warrior vii beta![]() Dance, which attempts to end the lives of enemies.īardic Bishops learn HealSong, which heals all members of the party a little bit, for free. This is where the Cleric really shines, as a Cleric can combine with a Fighter to make the almost incomparable Paladin class, and meshes with the Mage to create a Sage, the great magical class.ĭancing Priests learn the K.O. So Vivify is kinda meh - just a placeholder for better things. There is another spell, Revive, that always works and brings back 100% HP, and the skill AngelSong, which has a similar failure chance and HP restoral, but is free. ![]() It has a 50% chance of failure, and only heals 50% of the target's HP. Vivify: Vivify is one of the very few skills that can resurrect someone, but it's plagued with problems. One of the best spells in the game, but still outshined by other healing spells. Infermore: Similar to Infernos, but deals 30-40 damage. HealMore: Heals waaay more HP than Heal at twice the cost. StopSpell: Attempts to keep the opponents from casting spells. Infernos: One of the most bewilderingly named spells in the game, the Infernos spells deal wind damage to groups, and aren't fire related at all. Heal: Heal a little bit of HP for somebody, usually 20-30. You get no XP, but also don't have to deal with whatever it is. This is a class about learning spells, so stats are secondary.Įxpel: Attempts to force enemies out of the combat. Stat Modifiers: Clerics get penalties to Strength, Agility, Guard, and Hit Points, but get a minor Intelligence boost. One of the more traditional classes, the Cleric does what Clerics are known to do in every other game - support and heal. Mariner Fighters learn BigTrip, which makes an enemy lose a turn and causes damage.įighters who have studied the path of the Shepherd learn RamAttack, which lets you, well, ram an enemy out of combat.įighters who come from a Jester background learn to Retaliate, which lets you counter most attacks.Īnd Fighter Mages learn to breathe fire in the form of FireAir Someone who is a fighter and a thief learns the K.O.Punch, which is a free attack that does half damage with a chance of causing instant death.ĭancer who branch into the punching arts learn JockDance, which is a physical attack against a group.įighters who are also Bards pick up WarCry, which can scare monsters into inaction. This only works with the class that was immediately preceded, so with that previous example, if I spent a little time as a Dancer in between Bard and Fighter, I wouldn't learn WarCry. As an example, if I got at least rank 5 of Bard, then mature as a Fighter, I would learn WarCry. Hybrid Skills: Hybrid skills are gained when you come from a class in which you are mature (at least 5 stars out of 8) then mature in another class. The Fighter class combines with the Cleric to allow the holy warrior, Paladin, and with the Warrior to create the pure fighting machine, the Dragoon. ![]() There are a few things weak to it, so it's quite worth it. WindBeast: An extra-powerful melee attack that is also wind-elemental. This is an extra-powerful melee attack, and basically replaces the fight command for the AI once you get it, unless you get a weapon with a special effect. Punch: Plant your feet and punch the enemy in the face, devastating them. Happily, the AI always knows and corrects for it. Yet another one-turn disable, with no rhyme or reason as to who is immune to them. WarCry: Yells at all enemies, attempting to stun them. I tend to avoid it, as I'd rather just kill them than remove them. Suplex: Attempts to remove an enemy from battle by suplexing them. RoundHous: Do a roundhouse kick, which is much better, as it attacks a group and does melee damage to all of them, though it decreases with each subsequent target. JumpKick: Do a jump kick! I've never seen this be really useful, but it seems to be slightly more powerful than a standard attack. Some monsters are immune, but it's not anything logical - I've seen it work both on things with no legs and things that fly. LegSweep: Much like in The Karate Kid, you sweep the leg. Happily, the last doesn't matter - all of their skills are free! Stat Modifiers: The Fighter gains substantial Agility, but loses Guard, Intelligence, and MP. ![]() While other classes focus on learning the use of weapons, magic, or unusual skills, the Fighter follows the path of beating someone into death or unconsciousness with his or her bare hands, and gets plenty of skills to cause just that.
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